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GP is also less punishing and more open overall, prefer the stress of TM. Classic Euro with wooden pieces for me any day. Some of the best moments in TM for me was terraform partially, for opponent to swoop in and steal the terrain.Īnd I don't like the plastic cubes and artwork for GP. GP has less player interaction compared to TM and I didn't like that you have to fully terraform a planet and build at the same move. I have no issues with the cult track in TM, I felt that there's more player interaction and competitiveness fighting for the same track. A s most of you probably know, the EOG is dedicated to the games I own and enjoy but occasionally I do create a rules summary for a game that really isn’t my thing, purely because it’s a very popular game and people would find one of my rules summaries for it useful. GP is extra rules and more fiddly with the same amount of brain juice and less enjoyment.
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Team TM all the way, but with the official starting VP adjustment for the different factions according to the map played.
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#Gaia project vs. terra mystica how to
Get Clans of Caledonia if: you want a lighter experience that's easier to teach, but is still in the genre want to be an agrarian Scottsman want to do less planning in your head want a game where it's more obvious how to do well don't want to fumble with as many resources like variable setups prefer having a bit more luck in a game. Therefore I can review and judge Gaia Project as a game on its own, without any prejudice. It is a stand-alone title, but it is basically the same except for the fact that it takes place in space. I have the privilege of not having played Terra Mystica. The top spot on the list of games like Terra Mystica is kind of cheating because Gaia Project is the continuation of the game. Get Terra Mystica if: you like the wooden pieces a lot you prefer a fantasy setting the added complexity of Gaia project is overwhelming, and even something a bit lighter would be good you like more head-to-head conflict where cutting people off is emphasized (like blocking someone's road in Catan) you like memorizing optimal openings and having more of a static board rather than a variable map setup. Most of the Gaia Project reviews I’ve read start use Terra Mystica as a cue. As others mentioned, Gaia project tweaked some slightly confusing rules in Terra Mystica, but there are more rules to keep track of. Get Gaia Project if: You want the crunchiest, most replayable experience you either want to play solo or have friends willing to take on a more complicated game you prefer a scifi setting you like more variety in setup you will be playing a lot of two player. I think there's a reason to get any one of the three, though: I was a longtime TM fan, and honestly doubted that a new game would replace it, but now I'd say Gaia Project is definitely my favorite. I own Gaia Project, Terra Mystica and Clans of Caledonia.